AoeStats
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Nomad

508871236Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 52m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Ethiopians · Austria
1174
+15
🇭🇰 Mongols · Hong Kong SAR China
1166
+15
🇧🇷 Malay · Brazil
1145
+16
🇨🇳 Vietnamese · China
1117
+17
🇨🇳 Bohemians · China
1200
-18
🇨🇳 Vikings · China
1125
-15
🇹🇼 Danes · Taiwan
1118
-15
🇹🇼 Byzantines · Taiwan
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,040 14:47 19:30 34:09 ⚔ Fish Boom into Archers FC
33 1,746 12:34 16:57 26:41 ⛏ Fish Boom FC
31 1,623 12:52 24:24 46:44 ⛏ Fish Boom into Galleys FC
29 1,529 14:12 21:39 37:48 ⛏ Fish Boom FC
26 1,385 13:17 27:06 49:30 ⚔ Fish Boom into Towers
22 1,161 15:44 23:21 43:35 ⚔ Fish Boom into Fire Galleys FC into Skirms
21 1,101 16:30 37:17 — ⛏ Fish Boom
20 1,069 14:58 20:21 32:43 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,795 20,482 15,920 1,050 64,247 64,153
18,010 17,730 13,690 4,600 54,030 61,067
22,270 17,050 7,465 3,850 50,635 63,647
12,355 20,480 10,460 2,860 46,155 50,836
9,450 12,380 7,270 1,150 30,250 37,934
13,200 8,076 4,470 3,025 28,771 34,800
10,585 7,660 3,830 1,625 23,700 24,891
7,500 6,422 1,075 950 15,947 17,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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