AoeStats
← wilsonso35

MegaRandom

508861358Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 63m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1148
+16
🇨🇳 Poles · China
1148
+16
🇹🇼 Tupi · Taiwan
1146
+16
🇨🇳 Magyars · China
1140
+17
🇨🇳 Bohemians · China
1222
-19
🇭🇰 Britons · Hong Kong SAR China
1167
-17
🇩🇪 Dravidians · Germany
1119
-15
🇨🇳 Magyars · China
1106
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,570 9:40 25:12 43:24 ⚔ Scout Rush
35 2,210 10:25 24:13 38:52 ⚔ Scout Rush
31 1,970 9:23 19:29 34:11 ⛏ Fast Castle
30 1,949 11:45 18:21 57:03 ⛏ Fast Castle
28 1,771 10:58 16:19 35:18 ⛏ Fast Castle
26 1,661 10:47 16:47 39:25 ⛏ Fast Castle
26 1,656 11:42 17:02 37:44 ⛏ Fast Castle
15 965 12:07 16:52 46:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,295 14,400 24,615 1,600 85,910 90,484
31,730 15,646 14,840 950 63,166 76,692
22,075 24,355 11,865 3,750 62,045 68,336
25,845 18,097 13,760 3,265 60,967 74,273
21,640 20,140 14,890 3,600 60,270 60,864
17,045 22,842 11,650 3,050 54,587 60,173
12,135 14,784 12,090 2,450 41,459 47,445
19,400 14,628 2,480 1,055 37,563 38,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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