AoeStats
← Generation Kill

Black Forest

509668973Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 52m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1181
+16
🇦🇺 Dravidians · Australia
1137
+18
🇹🇼 Saracens · Taiwan
1120
+19
🇭🇰 Hindustanis · Hong Kong SAR China
1114
+19
🇵🇹 Goths · Portugal
1231
-21
🇲🇽 Italians · Mexico
1169
-17
🇸🇪 Varangians · Sweden
1168
-17
🇨🇦 Britons · Canada
1163
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,323 9:14 26:11 42:58 ⚔ M@A Rush
41 2,163 10:32 16:42 26:43 ⛏ Fast Castle
35 1,862 14:19 18:44 32:59 ⛏ Fast Castle
32 1,716 9:36 14:09 31:58 ⛏ Fast Castle
30 1,596 12:24 17:45 36:32 ⛏ Fast Castle
24 1,260 12:23 16:06 30:04 ⛏ Fast Castle
22 1,163 10:30 16:45 32:10 ⛏ Fast Castle
17 888 13:16 40:41 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,780 27,710 28,155 2,500 96,145 102,274
34,695 24,270 19,000 2,345 80,310 94,938
40,310 13,500 13,340 850 68,000 70,827
21,705 19,550 10,625 1,855 53,735 61,051
21,415 11,180 14,800 2,900 50,295 61,531
15,405 18,610 13,185 2,595 49,795 61,309
22,750 8,240 7,855 1,870 40,715 45,695
10,775 10,462 630 1,600 23,467 25,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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