AoeStats
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Arena

510523671Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 28m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
928
+7
🇨🇳 Cumans · China
576
+19
495
+22
🇨🇳 Britons · China
710
-16
🇨🇳 Magyars · China
704
-16
🇨🇳 Huns · China
665
-14
🇨🇳 Turks · China
601
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,348 9:33 20:45 — ⛏ Fast Castle
42 1,201 12:02 15:55 — ⛏ Fast Castle
30 839 11:45 16:23 22:35 ◆ FC into Fast Imp
24 682 10:51 14:36 — ⛏ Fast Castle
21 597 12:23 16:13 — ⛏ Fast Castle
20 570 10:51 15:38 — ⛏ Fast Castle
18 521 11:39 22:52 — ⛏ Fast Castle
11 304 11:35 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,400 8,435 1,050 500 21,385 26,033
10,765 7,110 2,710 100 20,685 23,005
10,125 6,255 1,200 1,050 18,630 24,692
7,975 6,370 1,000 300 15,645 20,135
6,705 4,660 2,900 200 14,465 15,528
5,850 4,995 850 1,050 12,745 15,139
5,525 4,950 715 850 12,040 14,920
6,080 4,095 855 855 11,885 13,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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