AoeStats
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Black Forest

510559997Analyzed
3v3 RM · 8h ago on Oct 1, 2026· 31m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
819
+17
🇹🇷 Malians · Türkiye
816
+17
🇦🇺 Celts · Australia
809
+17
🇨🇳 Portuguese · China
925
-21
🇨🇳 Saxons · China
834
-17
🇨🇳 Turks · China
747
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 822 11:25 15:31 29:24 ⛏ Fast Castle
21 651 12:06 21:47 28:20 ⛏ Fast Castle
20 633 12:17 17:15 — ⛏ Fast Castle
20 646 13:00 19:22 25:14 ◆ FC into Fast Imp
18 558 13:00 18:34 31:44 ⛏ Fast Castle
15 484 13:13 17:26 25:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,040 10,846 4,890 1,700 31,476 35,120
7,860 6,665 2,650 850 18,025 21,009
9,485 6,471 1,515 325 17,796 21,709
6,350 4,675 3,875 2,500 17,400 20,220
9,175 5,461 1,860 850 17,346 22,386
6,525 4,770 2,725 750 14,770 15,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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