AoeStats
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Nomad

510463122Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 50m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
848
+13
🇵🇪 Huns · Peru
810
+14
🇦🇷 Bohemians · Argentina
747
+18
🇨🇴 Khmer · Colombia
803
-18
🇲🇽 Magyars · Mexico
796
-16
🇺🇸 Romans · United States
719
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,542 12:55 24:30 39:13 ⚔ Scout Rush
22 1,112 15:55 26:31 40:51 ⛏ Fish Boom
21 1,047 19:08 27:13 — ⛏ Fish Boom FC
19 985 15:47 24:33 47:37 ⛏ Fish Boom into Galleys FC
14 705 16:13 25:22 41:20 ⛏ Fish Boom FC
11 580 20:35 29:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,295 15,693 7,610 2,480 42,078 46,233
13,960 12,960 7,480 1,275 35,675 42,042
8,350 17,830 6,995 2,455 35,630 41,003
13,705 13,440 5,830 2,055 35,030 36,714
12,740 8,468 5,215 3,200 29,623 29,940
6,955 9,481 790 870 18,096 20,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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