AoeStats
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Arena

510459459Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 38m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
791
+16
🇺🇸 Romans · United States
699
+20
🇨🇳 Saracens · China
440
+29
🇲🇽 Magyars · Mexico
818
-22
🇲🇽 Saxons · Mexico
793
-22
🇲🇽 Maya · Mexico
752
-21
Player eAPM Actions Feudal Castle Imperial Opening
41 1,588 11:37 19:28 35:13 ⛏ Fast Castle
21 808 12:18 17:37 34:01 ⛏ Fast Castle
15 567 11:04 21:47 32:52
14 542 16:46 25:42 — ⚔ Archer Rush
9 345 10:04 15:42 38:38 ⛏ Fast Castle
9 342 12:06 20:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,925 10,115 4,685 750 27,475 30,430
11,140 8,000 5,035 850 25,025 31,246
6,795 7,215 4,240 2,050 20,300 21,803
8,830 7,253 3,325 855 20,263 23,701
7,005 7,164 3,775 1,625 19,569 21,796
5,515 5,910 1,110 880 13,415 15,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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