Fortress
507524295Analyzed2v2 RM
·
14d ago on Sep 18, 2026·
39m 55s·
4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Sacchetti
B
Feudal Age
8:25
vs 7:49
btm 27%
Castle Age
12:49
vs 12:34
btm 45%
Imperial Age
23:01
vs 28:24
top 6%
eAPM
33
vs 25
top 28%
First military
14:16
vs 15:31
top 39%
▲
Fast Imperial Age at 23:01 — faster than 94% of analysed players on Fortress
▲
Town centers almost never idle — 1s across the first 12:49
IDIOT DONT PLAY
C
Feudal Age
8:33
vs 7:49
btm 23%
Castle Age
13:02
vs 12:34
btm 41%
Imperial Age
26:54
vs 28:24
top 36%
eAPM
22
vs 25
btm 37%
First military
25:12
vs 15:31
btm 8%
▼
Slow Feudal Age at 8:33 — slower than 77% of analysed players on Fortress
▼
Loom after the Feudal click (17:41) — usually safest before it
▼
First military only at 25:12 (Militia) — later than 92% of analysed players on Fortress
▲
Town centers almost never idle — 4s across the first 13:02
Satty
D
Feudal Age
9:02
vs 7:49
btm 13%
Castle Age
14:38
vs 12:34
btm 21%
Imperial Age
34:56
vs 28:24
btm 11%
eAPM
23
vs 25
btm 44%
First military
16:06
vs 15:31
btm 45%
▼
Slow Feudal Age at 9:02 — slower than 87% of analysed players on Fortress
▼
Slow Castle Age at 14:38 — slower than 79% of analysed players on Fortress
▼
Slow Imperial Age at 34:56 — slower than 89% of analysed players on Fortress
▼
Loom after the Feudal click (15:24) — usually safest before it
▲
Town centers almost never idle — 4s across the first 14:38
Darkspideyy
C
Feudal Age
6:41
vs 7:49
top 7%
Castle Age
17:42
vs 12:34
btm 7%
Imperial Age
29:08
vs 28:24
btm 44%
eAPM
6
vs 25
btm 2%
First military
20:15
vs 15:31
btm 23%
▲
Fast Feudal Age at 6:41 — faster than 93% of analysed players on Fortress
▼
Slow Castle Age at 17:42 — slower than 93% of analysed players on Fortress
▼
Low eAPM (6) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 7:27 of the first 17:42 — keep villagers queued