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Fortress

507524295Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 39m 55s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1101
+14
🇦🇷 Bohemians · Argentina
1019
+17
🇮🇳 Goths · India
1103
-18
🇮🇳 Lithuanians · India
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
33 1,334 8:25 12:49 23:01 ⛏ Fast Castle
23 912 9:02 14:38 34:56 ⛏ Fast Castle
22 877 8:33 13:02 26:54 ⛏ Fast Castle
6 250 6:41 17:42 29:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,470 12,960 6,915 1,150 43,495 61,240
23,140 7,515 9,055 1,400 41,110 41,004
12,150 7,715 8,100 1,135 29,100 35,151
8,235 3,585 2,100 100 14,020 14,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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