AoeStats
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MegaRandom

510375622Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 35m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1063
+17
🇨🇱 Spanish · Chile
1040
+17
🇬🇧 Turks · United Kingdom
1078
-17
🇩🇪 Poles · Germany
1074
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,552 10:32 22:33 — ⚔ Scout Rush
34 1,197 9:59 18:53 — ⚔ Scout Rush
33 1,158 12:48 20:40 34:03 ⛏ Fast Castle
26 902 14:05 20:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,095 5,980 2,260 1,630 19,965 20,659
9,225 5,660 2,360 2,365 19,610 20,033
9,250 6,038 2,720 300 18,308 19,538
6,195 3,286 1,830 930 12,241 12,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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