AoeStats
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African Clearing

510392804Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 70m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
837
+14
🇪🇸 Danes · Spain
835
+14
🇵🇹 Goths · Portugal
745
+19
🇧🇪 Burmese · Belgium
813
-16
🇪🇸 Huns · Spain
799
-16
🇩🇪 Spanish · Germany
786
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,290 14:42 25:56 43:01 ⚔ M@A Rush
24 1,655 14:02 26:06 48:39 ⚔ M@A Rush
18 1,270 18:19 33:28 — ⚔ Tower Rush
14 958 19:54 30:32 46:37 ⚔ Drush into Towers FC
13 930 13:44 22:41 39:53 ⛏ Fast Castle
10 701 16:37 27:16 47:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,505 27,795 12,770 2,050 63,120 69,016
24,185 17,785 10,815 3,070 55,855 63,144
18,915 17,604 12,260 1,655 50,434 69,641
24,745 14,975 8,820 1,225 49,765 56,778
11,640 8,005 5,730 1,660 27,035 30,441
9,725 4,715 4,075 2,900 21,415 24,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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