AoeStats
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MegaRandom

508733334Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 32m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇩 Portuguese · Andorra
712
+13
🇬🇧 Bohemians · United Kingdom
692
+14
🇪🇬 Huns · Egypt
689
+14
🇦🇷 Khmer · Argentina
727
-16
🇺🇦 Saxons · Ukraine
671
-15
🇺🇸 Saracens · United States
552
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 569 11:01 20:08 — ⛏ Fast Castle
15 494 11:27 23:10 — ⚔ Scout Rush
15 499 15:27 — — ⚔ Drush into Scouts
13 414 10:12 21:16 — ⛏ Fast Castle
11 348 10:32 21:25 — ⛏ Fast Castle
9 304 13:15 19:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,960 7,488 2,375 965 18,788 22,229
7,080 6,380 1,900 300 15,660 17,263
7,470 3,600 1,040 1,600 13,710 16,760
6,140 5,308 1,410 200 13,058 17,460
4,625 3,213 190 515 8,543 10,347
3,580 3,025 590 650 7,845 9,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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