AoeStats
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African Clearing

510486282Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 26m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1232
+14
🇨🇳 Japanese · China
1146
+18
🇨🇳 Chinese · China
1130
+20
🇨🇳 Magyars · China
1109
+19
🇨🇳 Britons · China
1210
-18
🇩🇪 Franks · Germany
1195
-18
🇦🇷 Vietnamese · Argentina
1191
-18
🇳🇴 Varangians · Norway
1167
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,214 12:53 16:30 — ⛏ Fast Castle
42 1,113 15:02 23:17 — ⚔ Towers FC
41 1,082 13:01 17:17 — ⛏ Fast Castle
38 1,011 12:34 23:59 — ⚔ Towers FC
28 746 12:48 24:22 — ⚔ Scout Rush
21 561 13:27 — — ⚔ M@A Rush
16 421 13:21 19:19 — ⛏ Fast Castle
16 412 13:35 22:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,380 5,015 1,475 300 14,170 14,008
5,645 3,436 1,390 950 11,421 11,419
5,100 3,455 890 1,030 10,475 10,169
6,690 2,280 550 100 9,620 9,153
5,800 2,090 250 1,250 9,390 9,677
3,700 2,870 690 1,075 8,335 7,990
4,430 2,350 475 200 7,455 7,079
2,965 2,985 150 145 6,245 7,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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