AoeStats
← WolfAtic

Yucatan

510339081Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 51m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1310
+14
🇨🇳 Tatars · China
1284
+15
🇨🇳 Burgundians · China
1216
+18
🇦🇷 Mongols · Argentina
1199
+19
🇬🇧 Vietnamese · United Kingdom
1315
-19
🇵🇪 Japanese · Peru
1292
-18
🇬🇧 Huns · United Kingdom
1260
-16
🇳🇴 Varangians · Norway
1181
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,476 8:30 17:54 38:31 ⚔ Scout Rush
47 2,445 11:05 15:31 35:45 ⛏ Fast Castle
44 2,265 10:40 14:45 37:01 ⛏ Fast Castle
39 2,042 11:21 15:06 34:33 ⛏ Fast Castle
39 2,031 13:42 17:33 36:56 ⛏ Fast Castle
33 1,736 11:59 16:26 37:48 ⛏ Fast Castle
32 1,645 11:21 19:05 42:11
26 1,358 12:29 19:04 44:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,470 18,449 24,170 7,815 83,904 94,748
29,715 13,305 18,800 1,595 63,415 65,881
19,535 22,876 14,645 3,295 60,351 68,591
15,425 22,615 18,805 2,495 59,340 66,272
19,455 20,262 13,710 3,755 57,182 64,730
25,880 10,897 17,445 850 55,072 66,209
24,845 9,185 11,035 5,155 50,220 59,459
13,805 11,418 5,800 5,205 36,228 39,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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