AoeStats
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Black Forest

510297854Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 7m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Bohemians · Egypt
1191
+16
🇺🇸 Japanese · United States
1152
+18
🇳🇴 Danes · Norway
1147
+18
🇷🇺 Muisca · Russia
1129
+19
🇨🇳 Koreans · China
1294
-22
🇨🇳 Khmer · China
1201
-18
🇹🇼 Celts · Taiwan
1147
-16
🇪🇸 Bohemians · Spain
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 461 — — —
45 336 — — —
42 316 — — —
37 278 — — —
30 223 — — —
22 167 — — —
19 141 — — —
14 106 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 100 0 0 2,200 2,297
1,200 385 0 0 1,585 1,495
1,000 357 50 0 1,407 1,312
1,100 202 0 0 1,302 1,302
900 323 50 0 1,273 1,264
750 325 0 0 1,075 1,379
800 250 0 0 1,050 1,248
700 275 50 0 1,025 1,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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