AoeStats
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Baltic

510546167Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 36m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1373
+10
🇹🇼 Persians · Taiwan
1331
+12
🇨🇳 Koreans · China
1314
+12
🇲🇽 Danes · Mexico
1284
+13
🇪🇸 Italians · Spain
1280
-13
🇨🇳 Khmer · China
1230
-12
🇦🇷 Byzantines · Argentina
1213
-11
🇨🇳 Magyars · China
1210
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,737 8:44 21:55 — ⚔ Archer Rush
44 1,583 11:41 16:11 — ⛏ Fish Boom FC
36 1,298 11:08 21:58 — ⛏ Fish Boom FC
35 1,273 10:24 22:03 — ⛏ Fish Boom into Fire Galleys FC
34 1,248 13:09 17:37 32:06 ⛏ Fish Boom FC
30 1,078 11:49 17:57 33:00 ⛏ Fish Boom FC
24 879 11:55 15:29 32:58 ⛏ Fast Castle
19 694 13:19 20:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,575 23,445 9,070 200 44,290 47,958
15,085 12,265 6,320 4,450 38,120 40,636
12,235 7,670 2,770 3,510 26,185 28,925
9,535 10,149 3,330 850 23,864 24,694
8,225 9,645 3,590 365 21,825 23,662
5,625 10,034 3,990 505 20,154 22,016
7,760 7,001 4,495 135 19,391 22,291
5,935 8,968 945 1,075 16,923 19,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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