AoeStats
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Black Forest

510226666Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 50m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
945
+12
🇦🇺 Italians · Australia
783
+18
🇦🇷 Goths · Argentina
842
-15
🇦🇷 Byzantines · Argentina
840
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,724 14:01 22:25 38:07 ⛏ Fast Castle
25 1,266 11:24 20:34 36:43 ⛏ Fast Castle
20 1,019 11:30 16:47 34:54 ⛏ Fast Castle
20 1,016 12:22 17:59 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,925 20,141 15,420 3,755 61,241 75,776
19,630 15,109 12,970 2,155 49,864 54,722
12,670 17,568 8,325 3,500 42,063 54,176
14,135 17,351 8,820 1,730 42,036 48,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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