AoeStats
← Mclovin

Nomad

510215809Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 56m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1091
+9
🇵🇪 Bohemians · Peru
826
+19
🇦🇺 Saxons · Australia
941
-15
🇨🇱 Vikings · Chile
901
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,432 16:03 23:19 46:02 ⚔ Fish Boom FC into Archers
21 1,186 15:26 22:29 36:50 ⚔ Fish Boom into Archers FC
18 1,028 14:52 21:58 49:57 ⛏ Fish Boom FC
12 651 15:03 21:31 40:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,325 20,592 9,195 1,900 42,012 47,458
12,435 10,725 4,925 2,070 30,155 35,501
10,120 9,715 7,965 1,885 29,685 36,905
9,430 9,404 2,690 1,205 22,729 24,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.