AoeStats
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Arena

510195101Analyzed
3v3 RM · 12h ago on Sep 29, 2026· 65m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
941
+17
🇦🇺 Saxons · Australia
923
+18
🇦🇷 Mongols · Argentina
892
+19
🇹🇷 Chinese · Türkiye
1001
-19
🇹🇷 Bohemians · Türkiye
961
-18
🇹🇷 Britons · Türkiye
932
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,539 11:03 15:01 43:25 ⛏ Fast Castle
26 1,743 10:00 20:06 33:28 ⛏ Fast Castle
22 1,479 10:24 17:43 44:38 ⛏ Fast Castle
17 1,100 11:45 20:22 35:50 ⛏ Fast Castle
15 958 11:44 18:19 23:41 ◆ FC into Fast Imp
1 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,140 38,755 19,930 3,795 87,620 93,885
23,950 27,375 20,110 3,450 74,885 100,289
11,750 23,480 18,745 3,255 57,230 62,339
14,800 22,420 16,900 2,930 57,050 84,717
15,175 9,045 8,900 780 33,900 38,546
200 100 0 0 300 351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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