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African Clearing

510975687Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1416
+14
🇳🇿 Spanish · New Zealand
1401
+14
🇺🇸 Varangians · United States
1376
+15
🇺🇸 Tatars · United States
1353
+16
🇹🇷 Mongols · Türkiye
1379
-15
🇮🇳 Khmer · India
1370
-15
🇹🇷 Huns · Türkiye
1365
-15
🇦🇷 Persians · Argentina
1337
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,897 15:28 19:37 36:25 ⛏ Fast Castle
45 1,827 13:44 18:53 37:01 ⛏ Fast Castle
42 1,703 13:39 17:18 35:51 ⛏ Fast Castle
37 1,484 14:11 19:23 32:30 ⛏ Fish Boom FC
37 1,495 14:23 18:15 — ⛏ Fast Castle
33 1,340 14:19 17:42 37:01 ⛏ Fast Castle
32 1,295 14:15 18:10 34:27 ⛏ Fast Castle
31 1,265 14:08 18:06 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,705 10,277 9,320 2,385 40,687 44,535
14,130 13,495 6,380 3,200 37,205 40,390
16,700 9,616 6,420 3,000 35,736 36,749
11,650 12,286 5,000 1,600 30,536 32,886
13,000 9,310 6,440 1,050 29,800 33,053
13,140 8,805 4,875 1,800 28,620 30,557
12,930 7,961 5,565 1,600 28,056 28,895
10,840 10,255 3,050 1,600 25,745 27,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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