AoeStats
← Seirios

Black Forest

510411736Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 60m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
736
+17
🇵🇹 Portuguese · Portugal
706
+18
🇨🇦 Celts · Canada
762
-18
🇨🇦 Danes · Canada
749
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,965 11:57 24:09 47:25
22 1,344 15:35 33:51 55:22 ⚔ Archer Rush
22 1,309 12:56 21:29 30:29 ⛏ Fast Castle
20 1,183 12:44 25:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,355 25,150 11,130 3,320 60,955 102,593
20,090 19,686 11,200 1,970 52,946 59,359
15,700 14,516 8,455 2,170 40,841 41,541
15,390 12,285 8,315 3,950 39,940 42,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.