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African Clearing

510533302Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 57m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1149
+14
🇹🇼 Varangians · Taiwan
1121
+15
🇹🇼 Celts · Taiwan
1105
+16
🇹🇼 Mongols · Taiwan
1056
+18
🇨🇳 Mapuche · China
1126
-17
🇺🇸 Jurchens · United States
1116
-16
🇮🇹 Varangians · Italy
1080
-15
🇹🇼 Persians · Taiwan
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,197 12:20 19:26 42:34 ⛏ Fast Castle
31 1,784 13:44 18:24 46:32 ⛏ Fast Castle
30 1,730 14:05 23:24 32:08 ⚔ Archer Rush
27 1,537 13:15 18:58 43:19
26 1,516 13:30 17:54 39:02 ⛏ Fast Castle
19 1,098 13:15 20:19 40:07 ⛏ Fast Castle
18 1,025 13:52 19:19 — ⛏ Fast Castle
11 625 14:10 19:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,240 22,145 18,650 4,600 70,635 84,683
26,585 18,334 14,555 3,000 62,474 66,260
26,080 12,545 17,640 3,035 59,300 65,713
27,265 17,782 6,895 3,100 55,042 59,437
18,070 8,770 8,635 2,370 37,845 39,113
10,650 10,395 8,170 1,740 30,955 33,031
9,905 10,045 515 885 21,350 26,480
8,800 6,120 1,175 1,250 17,345 20,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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