AoeStats
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Arena

510528334Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 40m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1138
+14
🇨🇳 Persians · China
1135
+14
🇹🇼 Teutons · Taiwan
1105
+16
🇹🇼 Mongols · Taiwan
1037
+19
🇹🇼 Danes · Taiwan
1125
-17
🇹🇼 Britons · Taiwan
1097
-16
🇨🇳 Franks · China
1087
-15
🇨🇳 Lithuanians · China
1071
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,564 10:46 16:24 29:54 ⚔ Archer Rush
34 1,377 9:08 23:18 32:53 ⚔ Towers FC
31 1,249 10:06 14:13 29:15 ⛏ Fast Castle
30 1,203 10:50 15:29 31:17 ⛏ Fast Castle
28 1,121 10:50 15:02 28:15 ⛏ Fast Castle
23 920 12:47 20:25 — ⛏ Fast Castle
23 906 10:16 13:46 28:53 ⛏ Fast Castle
16 659 11:01 19:48 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,005 15,105 11,895 3,650 60,655 66,782
14,680 12,415 6,930 2,940 36,965 37,573
13,050 11,320 7,105 1,600 33,075 39,090
15,625 9,680 5,080 2,250 32,635 40,238
14,035 6,655 6,295 950 27,935 32,329
8,960 7,496 3,260 2,435 22,151 22,907
9,645 7,075 2,485 1,150 20,355 21,375
4,080 3,500 580 1,225 9,385 10,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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