AoeStats
← Manthasx22

Golden Pit

509506752Analyzed
1v1 RM · 6d ago on Sep 27, 2026· 72m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1014
+17
🇺🇸 Danes · United States
1041
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,347 9:26 23:07 37:22 ⚔ M@A into Archers
30 2,180 10:28 23:08 34:45 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,090 24,670 12,925 5,175 73,860 81,258
32,765 15,399 12,855 5,625 66,644 75,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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