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Lombardia

509439098Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 42m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1217
+16
🇹🇷 Turks · Türkiye
1191
+17
🇭🇷 Aztecs · Croatia
1170
+18
🇪🇸 Franks · Spain
1153
+19
🇷🇺 Britons · Russia
1249
-18
🇧🇪 Mongols · Belgium
1240
-19
🇨🇳 Varangians · China
1223
-18
🇮🇳 Teutons · India
1158
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,770 9:56 17:43 33:13 ⛏ Fast Castle
38 1,615 11:16 22:52 39:53 ⚔ Scout Rush
34 1,441 10:02 14:38 36:23 ⛏ Fast Castle
33 1,409 10:58 15:41 24:10 ◆ FC into Fast Imp
33 1,413 12:25 18:48 33:15
31 1,327 9:18 18:48 — ⚔ Scout Rush
26 1,100 9:21 18:48 31:27 ⚔ Archer Rush
19 804 10:36 20:40 36:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,615 9,081 11,170 950 40,816 45,667
12,675 13,902 11,110 1,600 39,287 46,502
18,915 11,200 6,665 1,050 37,830 41,292
16,920 8,318 5,565 2,330 33,133 38,049
14,005 8,268 7,915 1,650 31,838 34,157
15,730 5,845 9,820 430 31,825 33,493
11,365 6,975 3,675 325 22,340 23,009
7,410 6,765 6,650 0 20,825 23,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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