AoeStats
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Black Forest

510629200Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 43m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
944
+13
🇺🇸 Varangians · United States
917
+14
🇧🇴 Malay · Bolivia
847
+17
🇦🇷 Khmer · Argentina
990
-18
🇦🇷 Malians · Argentina
876
-15
🇨🇿 Bohemians · Czechia
782
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,958 9:51 18:44 — ⛏ Fast Castle
30 1,293 11:10 14:35 28:39 ⛏ Fast Castle
28 1,189 11:14 19:48 — ⛏ Fast Castle
25 1,092 13:31 25:35 42:19 ⛏ Fish Boom FC
16 684 12:35 22:05 30:23 ⛏ Fish Boom FC
10 421 13:29 25:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,520 18,621 12,950 1,715 55,806 61,422
20,720 7,515 10,940 3,550 42,725 49,278
13,110 12,065 4,620 2,975 32,770 38,513
13,420 14,975 1,165 970 30,530 37,132
10,040 8,830 4,385 2,185 25,440 28,547
6,415 5,175 1,600 775 13,965 14,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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