AoeStats
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Lombardia

509138746Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 65m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
991
+16
🇮🇳 Franks · India
956
+18
🇪🇪 Ethiopians · Estonia
944
+18
🇨🇳 Franks · China
1092
-21
🇨🇳 Huns · China
1062
-20
🇨🇳 Varangians · China
829
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,666 13:01 20:54 28:55 ⛏ Fast Castle
23 1,517 10:48 18:15 33:38 ⛏ Fast Castle
22 1,440 13:12 17:03 34:33 ⛏ Fast Castle
21 1,347 10:51 14:30 34:54 ⛏ Fast Castle
16 1,033 10:57 19:04 34:18 ⛏ Fast Castle
11 754 11:08 19:18 43:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,165 27,200 38,990 5,555 121,910 132,851
38,980 23,750 40,725 3,795 107,250 109,596
42,560 34,685 23,575 2,600 103,420 109,923
50,635 17,745 28,025 2,880 99,285 99,521
34,305 17,515 28,120 2,470 82,410 93,955
26,660 22,120 27,690 2,795 79,265 104,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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