AoeStats
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Fortress

509119618Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 52m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
948
+12
🇪🇪 Ethiopians · Estonia
932
+12
🇿🇦 Romans · South Africa
875
+15
🇩🇪 Teutons · Germany
854
-13
🇿🇦 Byzantines · South Africa
853
-13
🇦🇷 Poles · Argentina
845
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,793 7:58 14:23 33:51 ⛏ Fast Castle
20 1,054 8:34 13:16 33:48 ⛏ Fast Castle
18 960 7:31 12:16 27:58 ⛏ Fast Castle
17 875 7:22 13:48 36:16 ⛏ Fast Castle
16 834 9:17 16:12 40:58 ⛏ Fast Castle
12 645 8:17 17:56 33:10 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,655 13,050 13,005 1,555 65,265 93,279
26,675 12,230 11,810 2,900 53,615 58,998
25,480 13,405 11,295 1,790 51,970 59,064
19,475 11,815 8,885 595 40,770 44,696
19,935 7,750 7,880 3,450 39,015 45,978
10,745 9,385 3,270 1,125 24,525 26,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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