AoeStats
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Arabia

508716740Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 32m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1162
+8
🇧🇪 Burgundians · Belgium
1151
+9
🇧🇪 Mongols · Belgium
692
+26
🇩🇪 Varangians · Germany
1012
-16
🇩🇪 Franks · Germany
949
-14
🇩🇪 Huns · Germany
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,595 9:01 21:18 — ⚔ Scout Rush
42 1,378 9:45 24:09 — ⚔ Archer Rush
39 1,271 10:25 22:16 —
34 1,105 11:01 25:27 — ⚔ Skirmisher Rush
24 786 10:38 22:24 — ⚔ Scout Rush
18 599 11:11 19:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,145 5,548 3,620 950 20,263 22,081
8,075 6,497 2,595 100 17,267 18,201
7,575 5,219 2,300 300 15,394 16,987
7,310 4,955 1,910 100 14,275 16,526
7,365 4,620 1,115 750 13,850 15,185
5,465 2,720 550 750 9,485 10,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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