Four Lakes
509950806Analyzed1v1 RM
·
2d ago on Sep 28, 2026·
48m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
lbaquino21's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
mikus
B
Feudal Age
10:25
vs 10:51
top 36%
Castle Age
19:08
vs 20:09
top 38%
Imperial Age
36:30
vs 36:23
btm 49%
eAPM
15
vs 32
btm 9%
First military
21:41
vs 12:45
btm 6%
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom after the Feudal click (36:56) — usually safest before it
▼
First military only at 21:41 (Monk) — later than 94% of analysed players on Four Lakes
lbaquino21
D
Feudal Age
12:09
vs 10:51
btm 18%
Castle Age
23:19
vs 20:09
btm 19%
Imperial Age
—
vs 36:23
btm 0%
eAPM
13
vs 32
btm 6%
First military
14:05
vs 12:45
btm 38%
▼
Slow Feudal Age at 12:09 — slower than 82% of analysed players on Four Lakes
▼
Slow Castle Age at 23:19 — slower than 81% of analysed players on Four Lakes
▼
Low eAPM (13) — busier hands win idle time back
▼
Town centers idle 5:17 of the first 23:19 — keep villagers queued