AoeStats
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Nomad

509005535Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 60m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
895
+14
🇳🇿 Sicilians · New Zealand
864
+16
🇵🇪 Slavs · Peru
840
+17
🇺🇸 Huns · United States
886
-17
🇺🇸 Ethiopians · United States
881
-17
🇺🇸 Varangians · United States
799
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,996 14:07 21:33 — ⚔ Fish Boom into Towers FC
26 1,584 13:31 24:17 38:22 ⚔ Fish Boom into Scouts
22 1,313 14:33 26:25 41:36 ⚔ Archer Rush
21 1,299 16:25 28:00 43:51 ⚔ Fish Boom into Scouts
18 1,107 15:53 24:06 38:35 ⛏ Fish Boom FC
17 1,043 18:45 29:13 — ⚔ Drush into Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,535 22,555 18,195 3,100 72,385 78,814
25,875 23,295 14,515 6,875 70,560 83,232
18,715 17,825 9,480 1,750 47,770 58,653
12,705 14,120 9,160 3,550 39,535 45,528
16,590 6,522 4,460 1,830 29,402 32,601
13,185 5,955 3,375 725 23,240 28,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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