AoeStats
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Arena

510931446Analyzed
3v3 RM · 13h ago on Oct 3, 2026· 35m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
943
+14
🇦🇷 Turks · Argentina
942
+14
🇦🇷 Celts · Argentina
925
+14
🇺🇸 Romans · United States
963
-17
🇺🇸 Danes · United States
891
-14
🇺🇸 Georgians · United States
818
-25
Player eAPM Actions Feudal Castle Imperial Opening
30 1,046 10:58 15:26 24:03 ⛏ Fast Castle
22 789 10:29 15:42 — ⛏ Fast Castle
17 611 11:30 15:51 21:54 ◆ FC into Fast Imp
16 575 10:53 20:12 — ⛏ Fast Castle
16 549 11:00 17:29 33:39 ⛏ Fast Castle
8 294 10:41 19:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,555 7,675 2,435 2,150 20,815 23,328
8,740 8,245 2,075 400 19,460 22,213
7,145 5,580 3,825 1,660 18,210 19,454
7,385 6,960 3,200 300 17,845 19,485
9,955 4,345 2,380 650 17,330 20,202
9,515 4,440 970 800 15,725 18,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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