AoeStats
← The Stray King

Lombardia

510255597Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 17m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1492
+7
🇺🇾 Khitans · Uruguay
1234
+17
🇺🇸 Varangians · United States
1141
+20
1128
+21
🇭🇰 Khmer · Hong Kong SAR China
1302
-18
🇻🇳 Magyars · Vietnam
1284
-18
🇨🇳 Chinese · China
1229
-15
🇨🇳 Vietnamese · China
1191
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,074 9:36 — — ⚔ Scout Rush
50 868 9:11 — —
46 808 9:29 — — ⚔ Scout Rush
39 674 9:50 — — ⚔ Scout Rush
36 626 10:21 16:25 — ⚔ FC into Archers
34 586 10:06 — — ⚔ Scout Rush
33 574 10:26 — — ⚔ Archer Rush
28 480 11:41 16:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,855 2,637 595 65 6,152 6,121
3,620 2,407 50 0 6,077 6,209
3,160 2,105 50 0 5,315 6,358
3,470 1,462 50 245 5,227 5,864
2,845 1,675 525 0 5,045 6,052
2,705 2,015 150 0 4,870 5,620
2,650 1,643 0 300 4,593 5,989
2,875 1,248 200 130 4,453 6,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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