AoeStats
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Nomad

509764830Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 50m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1280
+12
🇦🇷 Persians · Argentina
1260
+13
🇵🇪 Celts · Peru
1254
+13
🇦🇷 Varangians · Argentina
1191
+15
🇬🇧 Burgundians · United Kingdom
1203
-14
🇲🇽 Vikings · Mexico
1196
-14
🇨🇦 Italians · Canada
1180
-13
🇳🇮 Slavs · Nicaragua
1150
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,136 13:16 20:43 41:02 ⛏ Fish Boom FC
40 2,037 13:43 19:21 41:59 ⛏ Fish Boom into Fire Galleys FC
37 1,870 14:26 28:56 45:48 ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,655 16:17 21:35 42:54 ⛏ Fish Boom FC
28 1,422 13:49 17:59 40:00 ⛏ Fish Boom FC
21 1,067 13:37 21:06 38:24 ⛏ Fish Boom into Fire Galleys FC
21 1,092 14:07 23:39 48:26 ⛏ Fish Boom FC
20 996 14:37 19:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,195 17,510 16,105 1,610 65,420 71,393
24,635 17,337 14,390 3,490 59,852 62,963
22,465 13,013 13,170 1,800 50,448 59,228
13,400 20,110 10,350 1,685 45,545 52,835
14,535 13,700 7,295 1,825 37,355 38,668
11,815 15,168 8,440 1,155 36,578 39,140
14,500 14,693 1,915 2,775 33,883 38,638
11,435 12,340 3,270 1,925 28,970 28,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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