AoeStats
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Lombardia

509754522Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 90m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 5,195 10:28 19:48 35:08 ⚔ M@A FC into Archers
47 4,209 10:47 18:01 35:00 ⛏ Fast Castle
45 4,102 12:26 16:11 32:53 ⛏ Fast Castle
31 2,771 10:36 19:16 33:40 ⛏ Fast Castle
30 2,712 11:23 15:08 28:32 ⛏ Fast Castle
30 2,689 10:47 14:15 29:58 ⛏ Fast Castle
29 2,656 12:32 17:08 42:30 ⛏ Fast Castle
28 2,521 11:42 18:02 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
153,355 30,576 75,030 6,450 265,411 286,605
60,670 58,501 57,140 4,795 181,106 226,345
62,340 59,591 28,140 6,170 156,241 164,832
64,210 57,400 20,190 3,370 145,170 165,116
67,940 42,635 26,990 5,075 142,640 155,644
42,995 59,093 38,610 1,600 142,298 176,157
49,500 34,541 18,800 3,805 106,646 129,196
26,990 28,655 24,750 4,095 84,490 135,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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