AoeStats
← Robert Grigoryan

QS Arena

503601909Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 81m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
733
+13
🇦🇷 Franks · Argentina
694
+15
🇮🇩 Goths · Indonesia
672
-26
🇮🇩 Mongols · Indonesia
672
-26
Player eAPM Actions Feudal Castle Imperial Opening
28 2,310 9:04 18:30 36:27 ⛏ Fast Castle
22 1,747 8:18 16:35 32:21 ⛏ Fast Castle
21 1,712 7:29 16:28 36:29 ⛏ Fast Castle
18 1,491 10:13 19:02 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,695 31,525 33,325 7,890 112,435 158,389
46,700 35,245 26,470 4,000 112,415 145,160
44,455 37,151 8,255 2,925 92,786 93,892
24,970 35,340 29,380 2,375 92,065 108,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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