AoeStats
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Baltic

510355391Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 60m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
892
+16
🇳🇱 Italians · Netherlands
866
+17
🇧🇷 Varangians · Brazil
894
-16
🇧🇷 Cumans · Brazil
893
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,834 10:53 30:39 47:39 ⚔ Archer Rush
24 1,444 10:11 22:50 38:17 ⛏ Fast Castle
22 1,354 11:34 19:22 44:44 ⛏ Fish Boom into Galleys into Fire Galleys FC
22 1,337 10:44 32:42 39:27 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,620 19,905 14,505 2,945 73,975 80,693
24,350 15,805 9,835 1,500 51,490 57,290
22,025 17,946 9,685 1,785 51,441 64,320
18,530 16,155 10,415 2,545 47,645 64,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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