AoeStats
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Lombardia

510059150Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 63m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
58 3,684 11:26 15:14 28:04 ⛏ Fast Castle
38 2,397 11:08 15:00 34:08 ⛏ Fast Castle
37 2,362 8:56 17:45 32:49 ⛏ Fast Castle
33 2,086 11:40 15:22 31:37 ⛏ Fast Castle
32 2,027 10:22 14:30 30:26 ⛏ Fast Castle
31 1,934 9:40 19:14 33:15 ⚔ Scout Rush
29 1,828 9:08 21:30 35:03 ⚔ Scout Rush
24 1,542 10:19 14:47 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,280 32,610 20,940 3,600 111,430 121,561
47,000 33,804 23,880 3,335 108,019 117,134
35,920 40,893 21,185 2,050 100,048 116,932
51,790 18,628 23,625 3,600 97,643 99,522
15,125 42,038 30,700 2,555 90,418 100,091
27,390 28,710 14,160 3,750 74,010 95,847
49,595 11,821 10,295 2,270 73,981 86,214
25,805 17,184 25,050 2,180 70,219 95,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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