AoeStats
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Nomad

510043685Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 58m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1514
+24
🇧🇷 Italians · Brazil
1507
+24
🇹🇼 Sicilians · Taiwan
1397
+27
🇹🇼 Berbers · Taiwan
1386
+26
🇧🇩 Varangians · Bangladesh
1758
-27
🇧🇩 Persians · Bangladesh
1715
-26
🇨🇦 Dravidians · Canada
1690
-26
🇺🇸 Italians · United States
1588
-22
Player eAPM Actions Feudal Castle Imperial Opening
63 3,681 12:49 16:47 38:39 ⚔ Fish Boom FC into Archers
62 3,645 14:24 19:26 33:43 ⛏ Fish Boom FC
59 3,444 12:30 17:04 35:49 ⛏ Fish Boom FC
47 2,746 14:00 17:54 33:41 ⛏ Fish Boom FC
40 2,335 15:13 19:26 27:36 ⛏ Fish Boom FC
40 2,365 14:17 23:57 47:34 ⚔ Fish Boom into Towers FC
39 2,302 24:52 28:46 36:40 ⛏ Fish Boom FC
37 2,160 18:00 29:38 46:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,580 17,390 35,235 6,845 103,050 104,121
22,830 36,610 17,165 6,700 83,305 91,949
42,050 16,480 13,105 3,630 75,265 82,690
20,825 31,680 15,340 4,510 72,355 76,135
24,775 31,738 13,015 1,775 71,303 79,867
25,760 26,343 10,610 5,005 67,718 68,594
30,685 20,938 9,090 3,490 64,203 77,121
22,025 25,091 6,255 5,810 59,181 63,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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