AoeStats
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Arena

508872080Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 36m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1463
+16
🇹🇼 Sicilians · Taiwan
1426
+18
🇯🇵 Britons · Japan
1396
+19
🇺🇸 Bohemians · United States
1371
+20
🇨🇳 Franks · China
1513
-20
🇨🇳 Hindustanis · China
1489
-19
🇨🇳 Saracens · China
1476
-19
1381
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,552 11:07 15:12 32:38 ⛏ Fast Castle
42 1,510 11:40 15:24 28:10 ⛏ Fast Castle
40 1,452 10:11 13:49 27:45 ⛏ Fast Castle
35 1,248 8:38 21:10 35:43 ⚔ Towers FC
35 1,277 8:31 23:44 — ⚔ Towers FC
34 1,225 10:20 14:02 28:17 ⛏ Fast Castle
25 913 11:29 15:38 31:02 ⛏ Fast Castle
23 818 11:23 15:40 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,080 13,830 9,810 310 47,030 51,594
20,445 12,875 9,980 2,360 45,660 53,079
19,665 10,155 6,670 2,900 39,390 41,467
13,025 14,485 6,915 1,300 35,725 42,445
10,750 9,800 3,995 1,855 26,400 30,369
10,910 9,242 2,895 1,680 24,727 25,663
9,355 7,250 3,955 1,910 22,470 24,564
10,155 8,931 2,120 855 22,061 25,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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