AoeStats
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Baltic

510607883Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 51m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Shu · Switzerland
906
+14
🇺🇸 Goths · United States
862
+16
🇬🇧 Portuguese · United Kingdom
861
+16
🇮🇹 Ethiopians · Italy
844
+17
🇮🇳 Vikings · India
940
-20
🇮🇳 Japanese · India
897
-17
🇷🇺 Danes · Russia
804
-13
🇩🇪 Slavs · Germany
798
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,869 12:19 16:05 34:32 ⛏ Fast Castle
24 1,202 12:56 19:37 31:01 ⛏ Fish Boom into Galleys FC
22 1,108 13:21 28:33 — ⛏ Fish Boom
21 1,083 12:50 19:43 35:54 ⛏ Fish Boom FC
16 812 10:25 15:45 45:00 ⛏ Fast Castle
13 664 11:48 19:18 34:19 ⛏ Fish Boom into Fire Galleys FC
8 394 11:21 16:36 — ⛏ Fast Castle
0 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,795 16,113 8,485 2,600 52,993 62,392
23,995 11,455 9,800 3,550 48,800 52,104
14,380 16,113 13,775 1,400 45,668 51,109
14,245 18,099 11,680 1,500 45,524 61,423
15,475 13,765 9,269 3,060 41,569 48,845
8,195 5,120 1,395 2,030 16,740 20,556
7,055 4,530 1,210 1,050 13,845 16,562
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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