AoeStats
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Arena

509102064Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 55m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
979
+14
🇨🇳 Italians · China
927
+17
🇹🇭 Goths · Thailand
947
-16
🇹🇭 Teutons · Thailand
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,803 12:33 15:50 32:12 ⛏ Fast Castle
33 1,806 11:10 18:29 34:40 ⛏ Fast Castle
30 1,653 10:48 16:02 34:27 ⛏ Fast Castle
22 1,199 11:04 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,610 22,845 16,955 1,600 68,010 70,995
29,770 18,385 11,935 2,300 62,390 77,461
22,490 12,275 11,980 5,535 52,280 64,149
6,035 9,313 1,600 1,500 18,448 20,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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