AoeStats
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Lombardia

509631136Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 56m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1006
+15
🇪🇸 Varangians · Spain
999
+16
🇩🇪 Vikings · Germany
1012
-16
🇩🇪 Poles · Germany
971
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,938 9:52 22:00 39:53 ⚔ Scout Rush
31 1,724 9:33 18:42 38:11 ⚔ M@A FC
22 1,222 9:45 18:29 36:35 ⛏ Fast Castle
21 1,184 10:41 16:16 39:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,930 12,112 15,595 2,150 65,787 68,981
32,800 16,712 10,605 3,865 63,982 71,553
24,720 17,924 12,445 1,530 56,619 65,764
20,930 8,125 11,635 2,825 43,515 50,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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