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African Clearing

510459938Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 54m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1452
+12
🇺🇸 Varangians · United States
1386
+14
🇨🇳 Spanish · China
1378
+15
🇵🇦 Georgians · Panama
1348
+15
🇨🇳 Huns · China
1380
-15
🇦🇺 Sicilians · Australia
1346
-14
🇺🇸 Khmer · United States
1346
-14
🇺🇸 Burgundians · United States
1323
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,640 12:48 16:54 39:54 ⛏ Fast Castle
43 2,354 13:23 17:11 40:22 ⛏ Fast Castle
43 2,315 13:01 21:53 40:30 ⚔ Scout Rush
38 2,071 13:52 18:07 41:11 ⛏ Fast Castle
37 2,019 13:23 20:02 41:13 ⚔ Scout Rush
28 1,523 11:36 21:51 37:52 ⚔ Scout Rush
22 1,217 13:52 17:56 39:58 ⛏ Fast Castle
21 1,123 15:35 23:09 53:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,420 20,235 4,645 4,605 64,905 66,088
19,930 21,271 13,020 3,750 57,971 65,899
28,315 16,229 7,060 2,350 53,954 61,209
24,885 14,520 10,910 2,680 52,995 57,832
23,645 12,139 8,800 3,350 47,934 51,023
19,525 11,779 7,735 1,150 40,189 44,101
10,480 11,640 12,180 650 34,950 38,030
13,450 7,668 3,490 1,700 26,308 32,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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