AoeStats
← uu

Pilgrims

510060256Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 60m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1405
+15
🇷🇺 Danes · Russia
1402
+15
🇦🇺 Slavs · Australia
1364
+16
🇦🇺 Mongols · Australia
1352
+17
🇨🇳 Wu · China
1406
-17
🇨🇳 Khitans · China
1376
-16
🇭🇰 Khmer · Hong Kong SAR China
1353
-15
🇹🇷 Huns · Türkiye
1345
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,641 11:23 29:30 48:44 ⚔ Fish Boom into Towers into Fire Galleys FC
39 2,366 9:45 19:19 38:28 ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,983 11:06 15:22 38:34 ⛏ Fish Boom FC
32 1,969 11:35 15:26 35:46 ⛏ Fish Boom FC
24 1,466 12:36 19:55 — ⛏ Fish Boom FC
23 1,407 20:25 25:20 42:27 ⛏ Fish Boom FC
22 1,355 10:29 22:57 38:51 ⚔ Fish Boom into Towers FC
21 1,290 12:17 17:53 37:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,150 22,735 43,355 7,630 121,870 128,798
47,735 31,214 20,960 645 100,554 99,761
17,935 31,701 16,935 6,980 73,551 86,827
26,495 27,670 14,780 3,860 72,805 92,409
21,235 25,373 12,035 2,200 60,843 72,606
17,050 25,976 13,190 3,830 60,046 68,224
13,015 14,530 10,565 2,930 41,040 61,313
7,775 13,397 5,450 885 27,507 30,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.