AoeStats
← TPE-床上小旋風

Black Forest

509796190Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 86m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1447
+13
🇺🇸 Danes · United States
1379
+16
🇪🇨 Bohemians · Ecuador
1362
+17
🇲🇽 Burgundians · Mexico
1290
+21
🇨🇳 Franks · China
1430
-19
🇹🇼 Danes · Taiwan
1382
-17
🇹🇼 Persians · Taiwan
1378
-16
🇷🇺 Celts · Russia
1334
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 5,127 11:00 14:33 40:39 ⛏ Fast Castle
34 2,906 11:16 17:45 26:32 ⛏ Fish Boom FC
32 2,732 9:47 24:29 29:19 ⚔ Towers into Fish Boom FC into Fast Imp
29 2,535 12:21 17:30 34:15 ⛏ Fish Boom FC
29 2,499 11:25 17:04 33:37 ⛏ Fast Castle
25 2,178 12:18 16:38 31:36 ⛏ Fish Boom FC
23 2,011 11:37 15:14 31:05 ⛏ Fish Boom FC
15 1,328 10:25 21:39 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,735 55,745 43,365 3,795 173,640 208,539
45,640 43,807 47,140 2,000 138,587 150,747
60,855 31,694 25,195 5,535 123,279 133,786
56,945 39,936 18,670 3,110 118,661 136,590
40,050 47,925 23,020 3,550 114,545 126,444
50,505 35,924 23,195 2,650 112,274 128,142
38,425 48,340 16,310 850 103,925 141,234
22,695 20,943 10,825 2,620 57,083 64,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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