AoeStats
← TPE-床上小旋風

Black Forest

508558016Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 57m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1314
+15
🇲🇽 Varangians · Mexico
1294
+16
🇲🇽 Bulgarians · Mexico
1271
+17
🇬🇧 Berbers · United Kingdom
1382
-19
🇺🇸 Romans · United States
1307
-17
🇺🇸 Italians · United States
1199
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,645 13:09 18:15 32:51 ⛏ Fish Boom FC
27 1,538 14:04 17:39 34:39 ⛏ Fish Boom FC
27 1,554 11:23 15:50 29:35 ⛏ Fish Boom FC
24 1,361 12:37 17:10 35:05 ⛏ Fish Boom FC
23 1,331 13:23 16:50 31:53 ⛏ Fish Boom FC
16 937 13:32 17:19 40:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,340 21,975 31,435 1,600 106,350 115,125
49,950 24,150 27,630 3,750 105,480 110,654
32,530 43,580 18,460 3,910 98,480 110,473
31,605 28,109 16,810 3,245 79,769 92,260
16,760 22,005 11,725 1,810 52,300 53,925
13,455 23,443 10,890 2,905 50,693 68,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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