AoeStats
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Arena

510222189Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 48m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Danes · Saudi Arabia
964
+19
🇸🇦 Italians · Saudi Arabia
961
+19
🇨🇱 Spanish · Chile
1028
-19
🇨🇱 Ethiopians · Chile
1026
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 2,807 14:29 20:59 28:07 ◆ FC into Fast Imp
51 2,477 10:57 16:40 33:57 ⛏ Fast Castle
36 1,733 11:14 16:24 31:28 ⛏ Fast Castle
30 1,447 11:21 15:53 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,395 19,110 12,405 2,280 62,190 75,973
22,195 12,045 8,620 2,800 45,660 55,028
11,515 10,975 6,910 965 30,365 35,835
8,100 9,825 3,745 1,615 23,285 26,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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