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Fortress

510210127Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 52m 31s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Danes · Saudi Arabia
936
+15
🇸🇦 Teutons · Saudi Arabia
932
+15
🇨🇱 Teutons · Chile
926
-15
🇺🇸 Burgundians · United States
912
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,605 9:16 14:59 25:45 ⛏ Fast Castle
44 2,330 7:37 13:15 29:59 ⛏ Fast Castle
23 1,215 8:25 13:48 32:11 ⛏ Fast Castle
18 958 5:58 11:52 22:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,430 20,620 18,575 1,500 68,125 71,103
19,360 26,650 16,605 3,570 66,185 81,136
26,340 15,943 17,705 3,275 63,263 84,319
16,090 14,520 8,825 3,550 42,985 47,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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