AoeStats
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Arena

510166054Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 29m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
1570
+13
🇮🇹 Khmer · Italy
1544
+14
🇭🇺 Italians · Hungary
1479
+17
🇹🇷 Turks · Türkiye
1464
+18
🇹🇷 Cumans · Türkiye
1617
-20
🇹🇷 Armenians · Türkiye
1602
-19
🇹🇷 Khmer · Türkiye
1428
-12
🇹🇷 Varangians · Türkiye
1387
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,309 12:25 15:18 — ⛏ Fast Castle
42 1,247 10:45 14:54 — ⛏ Fast Castle
37 1,101 8:24 27:33 — ⛏ Fast Castle
34 995 9:33 29:10 — ⚔ M@A Rush
32 956 10:00 14:55 — ⚔ FC into Archers
29 863 9:41 24:24 —
29 871 11:50 16:02 — ⛏ Fast Castle
27 809 11:42 14:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,250 11,715 4,525 335 23,825 25,256
9,265 4,185 5,250 200 18,900 19,121
7,225 4,365 2,035 650 14,275 14,927
6,965 4,445 1,385 0 12,795 13,228
5,600 5,935 1,000 225 12,760 13,812
5,475 4,130 1,910 1,070 12,585 12,359
4,475 4,716 3,375 15 12,581 14,980
5,375 3,560 785 330 10,050 11,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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